Hello Chloe and @AIRVince (whom many reported to have being involved with Torq)
No single DJ software is 100% right in correctly calculating BPM during analyses, DJs all know & accept that.
The issue i have is that there no easy way to make corrections to any wrongly computed BPM other than to tap in the Engine Prime software or to manually type it in. On the players there is no tap. Manually typing it requires me to know the BPM value, tapping is useful for a rough BPM estimate.
I have used Serato DJ for years and all my BPMs are correct using a combination of Seratos autoanalysis and the tracks that remain wrong are easily adjusted by either contracting the beat grid or expanding it.
Engine Prime only allows us to half or double the BPM when preparing tracks e.g. if a hip hop track of 65bpm in detected as 130bpm or vice versa.
I become stuck in situations where e.g. a 120bpm song is wrongly detected as 97bpm. How does one correct that.
Engine Prime needs to allow users to manually expand or contract the beat grid markers…in every other software if you expand the beat grid spacing the BPM decreases and if one reduces the space between markers the BPM increases.
Following that step I will then lock the tracks to prevent reanalyses.
This is what will be helpful to me. I’m an open format DJ.
It will be immense if it can also be done on the players as well. It takes me less than 15secs to correct BPMs. Most times I do it on the fly mid gig for that matter.
Beat Tap on the Denon SC5K Primes may also be helpful for users who like tapping.
A combination of tapping and beat grid edit is the Eldorado in addition to improving the auto analyses engine.
With this recent price drop many hesitant users will surely be purchasing units. The SC5000M will definitely woo open format/urban DJs.
I can predict that in the next couple of days, this forum will be littered with guys frustrated by the BPM Beat Grid analyses engine .
We need the grid/BPM to be tight so the other important features such as sync, autoloop, quantise, beat slicer, beat jump, FX etc can work correctly
The beat grid is also important for Soundswitch as well.
Please pass the message as it is to your fabulous developers.
It’s Prime Time.